Fixed the chunk rendering issues and crashes
This commit is contained in:
@@ -34,8 +34,7 @@ public class Mouse implements Restrictions {
|
||||
public int getTileX(OrthographicCamera cam){
|
||||
Vector3 mousePos = new Vector3( Gdx.input.getX(), Gdx.input.getY(),0);
|
||||
cam.unproject(mousePos);
|
||||
return (getSelectedX(mousePos) + player.getX()/2)/TILE_SIZE
|
||||
;
|
||||
return (getSelectedX(mousePos) + player.getX()/2)/TILE_SIZE;
|
||||
}
|
||||
|
||||
public int getTileY(OrthographicCamera cam){
|
||||
@@ -47,6 +46,6 @@ public class Mouse implements Restrictions {
|
||||
|
||||
public void render(SpriteBatch batch, OrthographicCamera cam) {
|
||||
selectedTile(batch,cam);
|
||||
System.out.println("X = " + getTileX(cam) + " Y = "+ getTileY(cam));
|
||||
//System.out.println("X = " + getTileX(cam) + " Y = "+ getTileY(cam));
|
||||
}
|
||||
}
|
||||
|
||||
19
core/src/com/mygdx/game/Dimension/Blocks.java
Normal file
19
core/src/com/mygdx/game/Dimension/Blocks.java
Normal file
@@ -0,0 +1,19 @@
|
||||
package com.mygdx.game.Dimension;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class Blocks {
|
||||
private static HashMap<String,Texture> textures = new HashMap<>();
|
||||
|
||||
public Texture getTexture(String material) {
|
||||
return textures.get(material);
|
||||
}
|
||||
|
||||
public static void create(){
|
||||
textures.put("grass",new Texture("core/assets/grass.png"));
|
||||
textures.put("wood",new Texture("core/assets/wood.png"));
|
||||
}
|
||||
}
|
||||
37
core/src/com/mygdx/game/Dimension/Chunks.java
Normal file
37
core/src/com/mygdx/game/Dimension/Chunks.java
Normal file
@@ -0,0 +1,37 @@
|
||||
package com.mygdx.game.Dimension;
|
||||
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import static com.mygdx.game.Restrictions.CHUNK_SIZE;
|
||||
|
||||
public class Chunks {
|
||||
public static HashMap<Pair<Integer,Integer>, Blocks> blocks = new HashMap<>();
|
||||
|
||||
public Chunks(int x, int y) {
|
||||
int startX = x*CHUNK_SIZE;
|
||||
int startY = y*CHUNK_SIZE;
|
||||
int endX = startX + CHUNK_SIZE;
|
||||
int endY = startY + CHUNK_SIZE;
|
||||
|
||||
//Going from start of selected chunk to end of selected chunk in x and y
|
||||
for (int i = startX; i != endX; i++){
|
||||
for (int j = startY; j != endY; j++) {
|
||||
blocks.put(new Pair<>(i, j), new Blocks());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void create(){
|
||||
Blocks.create();
|
||||
}
|
||||
|
||||
public HashMap<Pair<Integer, Integer>, Blocks> getBlocks() {
|
||||
return blocks;
|
||||
}
|
||||
|
||||
public void setBlocks(HashMap<Pair<Integer, Integer>, Blocks> blocks) {
|
||||
this.blocks = blocks;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package com.mygdx.game.World;
|
||||
package com.mygdx.game.Dimension;
|
||||
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
@@ -7,37 +7,31 @@ import com.mygdx.game.Character.InputController;
|
||||
import com.mygdx.game.Character.Mouse;
|
||||
import com.mygdx.game.Character.Player;
|
||||
import com.mygdx.game.Restrictions;
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
public class WorldRenderer implements Restrictions {
|
||||
private Mouse mouse;
|
||||
private OrthographicCamera cam;
|
||||
private Player player;
|
||||
private InputController inputController;
|
||||
private Chunkloading chunkloading;
|
||||
private Worlds worlds;
|
||||
|
||||
public WorldRenderer(Chunkloading chunkloading, Player player, Mouse mouse, OrthographicCamera cam) {
|
||||
public WorldRenderer(Player player, Mouse mouse, OrthographicCamera cam, Worlds worlds) {
|
||||
this.player = player;
|
||||
this.chunkloading = chunkloading;
|
||||
this.mouse = mouse;
|
||||
this.cam = cam;
|
||||
this.worlds = worlds;
|
||||
inputController = new InputController(this.cam, this.player);
|
||||
}
|
||||
|
||||
private void drawWorld(Batch batch) {
|
||||
for (int i = 0; i != SUPER_CHUNK_SIZE; i++) {
|
||||
for (int j = 0; j != SUPER_CHUNK_SIZE; j++) {
|
||||
drawChunk(batch, i, j);
|
||||
}
|
||||
}
|
||||
public void create(){
|
||||
worlds.create();
|
||||
}
|
||||
|
||||
private void drawChunk(Batch batch, int i, int j) {
|
||||
for (int x = 0; x < CHUNK_SIZE; x++) {
|
||||
for (int y = 0; y < CHUNK_SIZE; y++) {
|
||||
try {
|
||||
batch.draw(chunkloading.getChunk(i, j).getBlock(x+i*CHUNK_SIZE,y+j*CHUNK_SIZE).getTexture(), (x * TILE_SIZE), (y * TILE_SIZE));
|
||||
} catch (Exception ignored) {
|
||||
}
|
||||
public void drawWorld(Batch batch) {
|
||||
for (Pair worldpair: Worlds.overworld.keySet()) {
|
||||
for (Pair<Integer,Integer> chunkpair:Chunks.blocks.keySet()) {
|
||||
batch.draw( Worlds.overworld.get(worldpair).getBlocks().get(chunkpair).getTexture("grass"), chunkpair.getKey() * TILE_SIZE, chunkpair.getValue()* TILE_SIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
29
core/src/com/mygdx/game/Dimension/Worlds.java
Normal file
29
core/src/com/mygdx/game/Dimension/Worlds.java
Normal file
@@ -0,0 +1,29 @@
|
||||
package com.mygdx.game.Dimension;
|
||||
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import static com.mygdx.game.Restrictions.CHUNK_SIZE;
|
||||
import static com.mygdx.game.Restrictions.SUPER_CHUNK_SIZE;
|
||||
|
||||
public class Worlds {
|
||||
public static HashMap<Pair, Chunks> overworld = new HashMap<>();
|
||||
|
||||
public Worlds(int x, int y) {
|
||||
int startX = x*SUPER_CHUNK_SIZE;
|
||||
int startY = y*SUPER_CHUNK_SIZE;
|
||||
int endX = startX + SUPER_CHUNK_SIZE;
|
||||
int endY = startY + SUPER_CHUNK_SIZE;
|
||||
|
||||
for (int i = startX; i != endX; i++){
|
||||
for (int j = startY; j != endY; j++) {
|
||||
overworld.put(new Pair<>(i, j), new Chunks(i,j));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void create() {
|
||||
Chunks.create();
|
||||
}
|
||||
}
|
||||
@@ -7,9 +7,9 @@ import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.mygdx.game.Character.Mouse;
|
||||
import com.mygdx.game.Character.Player;
|
||||
import com.mygdx.game.Dimension.Worlds;
|
||||
import com.mygdx.game.UI.GUI;
|
||||
import com.mygdx.game.World.Chunkloading;
|
||||
import com.mygdx.game.World.WorldRenderer;
|
||||
import com.mygdx.game.Dimension.WorldRenderer;
|
||||
|
||||
import static com.mygdx.game.Restrictions.*;
|
||||
|
||||
@@ -19,20 +19,27 @@ public class Main extends ApplicationAdapter {
|
||||
private GUI gui;
|
||||
private Mouse mouse;
|
||||
private OrthographicCamera cam;
|
||||
private Worlds worlds;
|
||||
float physicsUpdateSpeed = 1/60f; //how often you want to do a physics-update, in this case every 1/60th of a sec
|
||||
float timeSinceLastUpdate = 0f; //accumulator
|
||||
|
||||
|
||||
@Override
|
||||
public void create () {
|
||||
Chunkloading chunkloading = new Chunkloading();
|
||||
chunkloading.create();
|
||||
|
||||
Gdx.graphics.setWindowedMode(1024,576);
|
||||
|
||||
Player player = new Player(0, 0);
|
||||
mouse = new Mouse(player);
|
||||
cam = new OrthographicCamera(VIEWPORT_WIDTH,VIEWPORT_HEIGHT);
|
||||
cam.translate(TILE_SIZE/2,TILE_SIZE/2);
|
||||
cam.zoom = 25f;
|
||||
worldRenderer = new WorldRenderer(chunkloading, player, mouse,cam);
|
||||
worlds = new Worlds(0,0);
|
||||
worlds = new Worlds(-1,0);
|
||||
worlds = new Worlds(0,-1);
|
||||
worlds = new Worlds(-1,-1);
|
||||
|
||||
worlds.create();
|
||||
worldRenderer = new WorldRenderer(player, mouse,cam, worlds);
|
||||
worldRenderer.create();
|
||||
batch = new SpriteBatch();
|
||||
gui = new GUI(mouse,cam);
|
||||
}
|
||||
@@ -40,10 +47,17 @@ public class Main extends ApplicationAdapter {
|
||||
@Override
|
||||
public void render () {
|
||||
Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
timeSinceLastUpdate = Gdx.graphics.getDeltaTime(); //Accumulate delta time
|
||||
while(timeSinceLastUpdate >= physicsUpdateSpeed){ //If the accumulated delta-time is greater than, do a physics update - this can happen multiple times in a single frame, depending on fps/lag/physicsUpdateSpeed
|
||||
timeSinceLastUpdate -= physicsUpdateSpeed; //Subtract physicsUpdateSpeed from timeSinceLastUpdate - if timeSinceLastUpdate is STILL >= physicsUpdateSpeed, repeat, if not, the loop breaks
|
||||
}
|
||||
|
||||
batch.begin();
|
||||
worldRenderer.render(batch);
|
||||
gui.render(batch);
|
||||
batch.end();
|
||||
System.gc();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,8 +5,7 @@ public interface Restrictions {
|
||||
float VIEWPORT_HEIGHT = 9/2f;
|
||||
float VIEWPORT_WIDTH = 16/2f;
|
||||
int MOVEMENT_SPEED = 16;
|
||||
int KEY_DELAY = 20;
|
||||
int KEY_DELAY = 10;
|
||||
int CHUNK_SIZE = 16;
|
||||
int SUPER_CHUNK_SIZE = 3;
|
||||
|
||||
}
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
package com.mygdx.game.World;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
|
||||
public class Block {
|
||||
private String material;
|
||||
private Texture texture;
|
||||
|
||||
public Block(){
|
||||
material = null;
|
||||
}
|
||||
|
||||
public Block(String tempMaterial) {
|
||||
material = tempMaterial;
|
||||
texture = new Texture("core/assets/"+tempMaterial+".png");
|
||||
}
|
||||
|
||||
public String getMaterial() {
|
||||
return material;
|
||||
}
|
||||
|
||||
public void setMaterial(String material) {
|
||||
this.material = material;
|
||||
}
|
||||
|
||||
public Texture getTexture() {
|
||||
return texture;
|
||||
}
|
||||
|
||||
public void setTexture(Texture texture) {
|
||||
this.texture = texture;
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package com.mygdx.game.World;
|
||||
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class Chunk {
|
||||
private HashMap<Pair<Integer,Integer>,Block> blocks= new HashMap<>();
|
||||
|
||||
public HashMap<Pair<Integer, Integer>, Block> getBlocks() {
|
||||
return blocks;
|
||||
}
|
||||
|
||||
public Block getBlock(int x, int y){
|
||||
return blocks.get(new Pair<>(x, y));
|
||||
}
|
||||
|
||||
public void setBlock(Block block, int x, int y){
|
||||
blocks.put(new Pair<>(x, y),block);
|
||||
}
|
||||
|
||||
public void setBlocks(HashMap<Pair<Integer, Integer>, Block> blocks) {
|
||||
this.blocks = blocks;
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
package com.mygdx.game.World;
|
||||
|
||||
|
||||
import com.mygdx.game.Restrictions;
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class Chunkloading implements Restrictions {
|
||||
private HashMap<Pair<Integer, Integer>, Chunk> chunkHashMap = new HashMap<>();
|
||||
|
||||
public Chunk getChunk(int x, int y){
|
||||
return chunkHashMap.get(new Pair<>(x, y));
|
||||
}
|
||||
|
||||
public void setChunk(Chunk chunk, int x, int y){
|
||||
chunkHashMap.put(new Pair<>(x, y),chunk);
|
||||
}
|
||||
|
||||
public HashMap<Pair<Integer, Integer>, Chunk> getChunkHashMap() {
|
||||
return chunkHashMap;
|
||||
}
|
||||
|
||||
public void setChunkHashMap(HashMap<Pair<Integer, Integer>, Chunk> chunkHashMap) {
|
||||
this.chunkHashMap = chunkHashMap;
|
||||
}
|
||||
|
||||
public void populateChunk(int x, int y){
|
||||
setChunk(new Chunk(),x,y);
|
||||
for(int i = 0; i != CHUNK_SIZE; i++) {
|
||||
for(int j = 0; j != CHUNK_SIZE; j++) {
|
||||
getChunk(x,y).setBlock(new Block("grass"), i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void create(){
|
||||
for(int x = 0; x!=SUPER_CHUNK_SIZE; x++){
|
||||
for(int y = 0; y!=SUPER_CHUNK_SIZE; y++){
|
||||
populateChunk(x,y);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user