package com.mygdx.game;

public interface Restrictions {
    int SEED = 1;

    float VIEWPORT_HEIGHT = 9/2f;
    float VIEWPORT_WIDTH = 16/2f;
    int MOVEMENT_SPEED = 2;
    int KEY_DELAY = 0;

    int TILE_SIZE = 16;
    int CHUNK_SIZE = 8;
    int CHUNK_HEIGHT = 2;
    int SUPER_CHUNK_SIZE = 1;

    int TILE_SHIFT = 4;
    int CHUNK_SHIFT = 3;
    int CHUNK_HEIGHT_SHIFT = 2;
    int SUPER_CHUNK_SHIFT = 0;

    int RENDER_DISTANCE = 3;
    float RENDER_TIME = 1f;
}
